Delves are a new game mode in WoW introduced in The War Within expansion. This mode provides players with a fun, alternative means to gear up with 1 to 5-man runs with either players or NPCs. We’ll discuss the mechanics of each Delve and what you can earn from completing these.

Season 1 of Delves presents a particular issue that you and your NPC companion need to solve by completing Delves. There are many seasonal goals that each provides a unique reward upon completion like achievements, new titles, and some skins for the new Delver’s Derigible mount. As you clear Delve runs, you’ll also earn other rewards, including Delver’s Dirigible schematics, currency, and gear. One of the best rewards for completing Delves are Restored Coffer Keys that can be used to open Bountiful Coffers for some currencies, upgraded Curios, and powerful gear.

Questline for Starting Delves

This season, some big nasty monster has been running rampant in the Delves, and you, the player, need to take care of it. You can start this questline by heading to Dornogal, in the Delver’s Headquarters and speak to Brann Bronzebeard to initiate the questline.

Seasonal Start

Check out the basics of your Delve Season.

Delve Hunter

Hang out for a minute to hear Naleidea Rivergleam’s story.

Zekvir, Hand of the Harbinger

You have to do something! Track down this foe.

The Key to Success

Quest will drop while undergoing a Delve.

These quick quests reveal that Zekvir is not only causing Mayhem in the Delves, but that he’s also the Hand of the Harbinger, and Xal’atath is up to something…

The Delver’s Journey Reward Track

The Delver’s Journey is the seasonal reward track that is filled by earning the Delver’s Journey currency. Rewards are earned at intervals during Journey progression, culminating in a capstone reward for completing the Journey. Delver’s Journey is earned by opening the following chests at the end of a run:

Bonus rewards will be added to chests that reward Delver’s Journey whenever your party defeats mobs empowered by Zekvir’s Influence.

The periodic rewards include schematics for the Delver’s Dirigible toy, Resonance Crystals, and a bounty of Restored Coffer Keys. The schematic and toy rewards can be purchased from Reno Jackson for 10 each. Sir Finley Mrrgglton sells the Restored Coffer Keys for 2000 (before discount) and the Warbound Equipment for 500 to 5000, depending on the piece. Both can be found at the Delver’s Headquarters in Dornogal.

Delver’s Journey Rewards:

NPC Party Mates

If you ever need someone to fill the role of either a healer or DPS, Brann Bronzebeard can accompany you on Delves and will be a useful party member.

Brann has these abilities available for either support or DPS roles:

DPS Role Abilities

Healer Role Abilities

Choose carefully what role you want Brann to take, as he can greatly fill the gaps of your party. He has no tank roles though, so make sure to bring a tank with you on your Delves.

Brann’s Selectable Curios

When binging Brann along, you can select one Curio that he can carry to provide you and your party some passive bonuses for the duration of the Delve. Many provide some combat bonuses, while others provide some utility to make delving a bit easier.

Delve Mechanics

For Season 1, there are a few modifiers that are added from certain Delve tiers onwards. Tackling these modifiers head-on will give you extra rewards.

Zekvir’s Influence

This is an affix that becomes active in Delves starting at Tier 4. A very large shadowy version of Zekvir will appear and will buff several mobs at random. This will empower them with more damage and health. At higher Delve Tiers, the total number of groups empowered increases.

In many cases, these mobs can be bypassed without issue. However, killing them will enhance the end reward for the Delve with additional Undercoins and Delver’s Journey.

Zekvir Random Spawn

While Zekvir is a main boss for Season 1, from Tier 5 Delves and up, players will have the chance for Zekvir to suddenly spawn and fight them as a miniboss.

Encountering Zekvir for the first time, regardless if you live or not, will give you a chance to loot the Hulking Raptorial Claw, which can contain either Radiant Echo, Delver’s Bounty, or many Epic gear items. The Relicblood of Zekvir Utility Curio for your companion is a guaranteed drop the first time you loot the Claw. If killed by Zekvir during this event, you’ll earn the achievement “Heavy Handed” for your trouble.

Zekvir, as a random spawn, is the only source of the Relicblood Curio, so don’t expect it to drop at the end of Zekvir’s Lair.

Tier 9 Minibosses

Reaching further in the Delve to Tier 9 will spawn one of three minibosses:

Tala and Velo Mechanics

Tala is a caster-type boss, while Velo engages in melee. In the start of the fight, Tala will have a shield that makes her invulnerable, meaning that you must damage Velo first. Interrupt skills are important for this fight as most of their mechanics are deadly but can be stopped midway.

Kas’dru and Venombite Mechanics

Kas’dru and Venombite are a rider and mount, respectively. When first encountered, Kas’dru will be immune to all interrupts and stun effects until Venombite is defeated.

Anub’vir and Guards Mechanics

This is a classic boss and mob encounter, as Anub’vir is flanked by 3 Armored Shellguards, a Nerubian Oracle and 2 Webcasters. When fighting this minibosses, players must prioritize the Nerubian Oracle and the Shellguards, as they’ll keep every enemy alive. However, players can pull individual mobs away from the group to prevent buffs from overlapping.

Zekvir’s Lair

His lair is the last location for many Delves and comes with two difficulties, which are marked as “?” and “??”. To unlock “?,” players must complete a Tier 8 run while having a revive remaining, while “??” requires a Tier 10 run.

Zekvir Boss Mechanics

Zekvir will have the following skills during his fight:

Should you face Zekvir on “??” difficulty, he’ll gain a few new mechanics and buffs to his skills.

After reaching 60% of his health, he’ll enter Phase 2. Zekvir will head to the center of the arena and cast Black Blood, which makes him invulnerable for 10 seconds. Meanwhile, he’ll gain these new mechanics.



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