The cyberpunk-fantasy world of 1989 tabletop RPG Shadowrun has been adapted into videogames multiple times, beginning with an RPG for the SNES all the way back in 2003. In 2007, FASA Studio and Microsoft released a multiplayer shooter in the vein of Counter-Strike based on the setting, and it sank like a stone. At the time, a full-price shooter that was multiplayer-only was an even bigger risk than it would be today, and fans of Shadowrun saw it as a genre mismatch. On release, it reviewed poorly and sold worse.

While designer Bill Fulton has previously said, “Shadowrun was originally envisioned as a game with a full campaign mode,” more information about what that campaign would be like and why it was cut was revealed during a recent video AMA with the developers. 

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