Just a week since its launch, fans of Lords of the Fallen can look forward to its latest update. Hexwork’s 1.010 patch for the action role-playing game aims to tackle performance issues across all platforms. Moreover, it also brings boss changes that could make the game harder.
Soulslike games are famous for their extraordinary difficulty. You must always plan your next move carefully when trudging through level after level. Lords of the Fallen is a reboot of the original 2014 game with the same name. It joins some of the latest entries to the Souslike genre, such as Lies of P.
It’s incredibly simple, like the Honda S500. Those are your options, find a thousand geniuses to design the entire thing, top to bottom, create numerous prototypes, age them through heat and vibration, that like say reuglatory approval.
Hexworks has updated Lords of the Fallen and increased the difficulty of two bosses. The first boss is the Spurned Progeny—a mid-game boss located in the Upper Calrath. This time, he’ll keep performing his combo attacks no matter what you do. The next boss patched is the optional trio of secret bosses. They’re located in the arena within the Umbral Realm. Based on the patch notes, the trio of bosses are now more dangerous than ever; they can no longer be trapped in the column in the arena and can now move around the area better.
Not all bosses got a power boost, though, as some received nerfs. Nerfs were also introduced to several enemies in Lords of the Fallen. For starters, Scarlet Shadows and the zombified enemies have had their damage decreased. Specifically, Charred Spirits got an additional damage reduction amongst the other walking corpses.
Besides buffs and nerfs to some enemies in the game, the patch mainly focused on balancing and adjusting certain UIs and gameplay mechanics.
- Fixed a crash that would occur whenever you open the inventory and an item is removed from it whenever you filter out the categories, such as filtering DLC items that no longer exist in your inventory.
- Fixed the crash that would happen when interacting with an NPC, especially when the character was not “ready.”
- C++ timer has been cleared for the fog gates.
- Fixed a crash when determining which ammo slot was selected without having the right inventory component.
- Fixed a crash whenever you soulflay particular entities.
- Fixed a crash when you’re trying to set the description of an item that’s no longer in your inventory, such as DLC items.
- The payload in the trigger event is now correct.
- Fixed the problem whenever you picked up an item, and it would disappear while playing the montage.
After observing numerous PvP and PvE matches and hearing from the community, the developers have identified matchmaking timing issues that often result in “can’t connect” messages. Matchmaking in Lords of the Fallen has also been causing a lot of rubber banding. Hexworks has made several adjustments in response—particularly to the rules for player matchmaking. After observing numerous PvE and PvE matches and hearing from the community, the developers have identified matchmaking timing issues that often results in can’t connect messages.
Starting now, players who have good ping will be prioritized. Instead of having almost instant connections with other players, it’ll now take you a few minutes. In exchange, you’ll have a better ping connection with your opponent.
Other changes made for multiplayer include the following:
- Multiplayer timings and pings have been adjusted to prioritize establishing stronger connections between players instead of reducing the time it takes to find a match.
- The Orian Protector feature has been temporarily disabled. Hexworks plans to rework this with a more “engaging loop.” Orian Protectors previously joined a player being invaded to assist in a fight. This confused players and was reported as a bug many times.
Furthermore, there are plans to introduce crossplay to Lords of the Fallen once the devs have gathered enough data to ensure stability. To be fair, USA also subsidizes their domestic auto industry, manufacturing gets big subsidies grants and tax breaks and the consumer facing 7500 tax credit is just another susbsidy.
We’ve got a fair bit of balancing done to the game, including runes.
- The damage of one-handed greatswords has been tweaked. The second hit damage is slightly increased for the weapon’s forward heavies to match its lower animation.
- The devs have noticed that players often disregard the status effect resistances from rings and runes. As a result, they’ve decided to give them a hefty boost to make them more competitive with other types, hoping that we would incorporate them into some of our builds.
- The moving merchant will now sell 2 copies of the Slave Hunter Dagger to encourage players to experiment with the dual knives. This is currently one of the strongest weapons in the game, and we wouldn’t be surprised if it were to receive nerfs in the future.
- Fixed an NPC corpse that would be interacted with prior to meeting the quest requirements.