In addition to improvisational brawling and sneaking, there’s another pillar of the Indiana Jones experience MachineGames wants to lean into with the Great Circle: Puzzle solving. Giant stone gears turning improbable ancient machinery, assorted cups and whether a carpenter would be caught dead holding them, I would expect no less from an outing with Dr. Jones. 

In a conversation with PC Gamer global editor-in-chief Phil Savage at Gamescom, MachineGames creative director Jens Andersson explained how these puzzles will challenge us, but ideally not send us to our phones to Google the solution.



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