Monster |
Location |
Description |
How it Attacks |
What to Do |
Animal |
Unknown |
A small six-legged monster at floor level |
Usually harmless but can deal 2 HP damage if provoked. |
You can lift it to force it to run away. Multiple players lifting it will freeze it for a few seconds. |
Apex Predator (Duck) |
Manor, Station, and Academy |
A small baby duck |
Follows a player around and transforms into a dangerous monster when picked up or damaged. |
Generally, just avoid picking it up or damaging it. However, you can try getting it killed via the extraction piston for $3k by luring it to the station. |
Banger |
Manor |
Skeletons that have dynamite sticking out their head |
It slowly counts down or short fuses before exploding. |
You can throw them away or at enemies before it explodes to deal damage. |
Bowtie |
Manor |
A large white figure wearing a bowtie |
It’s slow but screams at players when it spots one. It’ll only damage you if you’re pushed back into a wall via the screams. |
You can attack it with melee or tranquilizer guns or stun grenades while it’s screaming. |
Chef (Tumbler) |
Academy |
A frog-looking creature wearing a chef’s hat and holding two knives |
Jumps at players in line of sight and wildly slices around. |
The Frog gets staggered after it misses its attack and gets rag-dolled. You can use this time to escape. |
Clown |
Academy |
A monster with big yellow shoes and a red nose |
Charges a sweeping laser attack or kicks if it can’t use it. You’ll hear loud footsteps when it’s approaching. |
One of the few monsters you can hit and attack while they’re stunned after firing their lasers. Otherwise, duck and hide behind cover. |
Gnome |
Manor and Station |
Small gnomes that usually comes in hordes |
Swarms groups and always aim for the valuable items. |
Pick them up and slam them into the ground or throw them to other monsters. |
Headman (Floating Head) |
Manor and Station |
A floating stressed out head |
Attacks players that shine a light on it. |
Avoid using your flashlight while near it or when in LOS. You can attack it with weapons with medium-range like a sledgehammer. |
Hidden |
Manor |
An invisible shadow that can only be spotted via its footprints |
It drags players back to an area (usually the truck). |
Generally harmless and simply annoying. It doesn’t deal damage, but if you don’t want to get dragged back to spawn, then be wary of its footsteps to avoid it. |
Huntsman |
Academy and Station |
A Humanoid monster wielding a shotgun |
It’s blind but has very good hearing and will fire at will at any triggers. |
Stay silent and move slowly. You can distract it by throwing objects far away. |
Mentalist / Alien |
Manor |
Alien-looking monster |
Slowly lifts players into the air and then slams them into the ground. |
It attacks if it spots you (short-sighted), and it deals strong damage. It can also detect you while lifting something. |
Peeper / Ceiling Eye |
Manor |
A large eye usually attached to walls |
Locks eyes with players and deals damage the longer you stare it. |
Try to break line-of-sight by moving backwards or dodging behind cover. |
Reaper |
Station |
A humanoid monster wearing a long robe/dress while wielding bladed weapons |
It attacks if it spots you (short-sighted), and deals strong damage. It can also detect you while lifting something. |
Easy to run away from because it’ll easily forget you if you run around a corner and hide. Attacking is not advisable. |
Robe |
Manor and Academy |
A monster wearing long black robes and a white mask almost like a Studio Ghibli character |
Chases and attacks players who stare at it. Usually slow when patrolling, but increases speed when spotting a player. |
Break eye contact or LOS. If it’s chasing you, just hide somewhere. |
Rugrat (Baby Monster) |
Manor and Academy |
A small creepy baby-looking monster |
You can destroy it by smashing it, but it requires multiple people to lift. |
You can destroy it by smashing it, but requires multiple people to lift. |
Shadow Child |
Station |
A shadowy figure with a child’s face |
Teleports around and causes your screen to darken. Will also yank players backward, which deals damage, if you stare at it for too long. |
Unclear if you can kill it, but it seems not staring at it for too long is enough to avoid getting attacked. |
Spewer |
Witch Academy and Manor |
A large floating head spewing green bile |
Spits green bile at players it spots or attaches to their neck. If it attaches to a player, it’ll continuously spit green bile that damages nearby teammates. |
Can be used to damage other monsters. You can also shake it off by grabbing and releasing it. |
Trudge |
Witch Academy and Station |
A huge, armored monster with an elongated neck and skeleton head |
Slow, but can one-shot players. It uses a pull mechanic before slamming its neck. |
Avoid at all costs. If forced to fight, use mines. You can run away from it, but if it pulls you in, you’re as good as dead. |
Upscream |
Station |
A four-armed creature with a humanoid head that crawls along floors and walls |
Screams at players, which damages and stuns them. They’re more deadly when they attack in groups. |
Try to kill them with melee attacks as fast as possible. Prevent them from grouping up. |