Monster Location Description How it Attacks What to Do Animal Unknown A small six-legged monster at floor level Usually harmless but can deal 2 HP damage if provoked. You can lift it to force it to run away. Multiple players lifting it will freeze it for a few seconds. Apex Predator (Duck) Manor, Station, and Academy A small baby duck Follows a player around and transforms into a dangerous monster when picked up or damaged. Generally, just avoid picking it up or damaging it. However, you can try getting it killed via the extraction piston for $3k by luring it to the station. Banger Manor Skeletons that have dynamite sticking out their head It slowly counts down or short fuses before exploding. You can throw them away or at enemies before it explodes to deal damage. Bowtie Manor A large white figure wearing a bowtie It’s slow but screams at players when it spots one. It’ll only damage you if you’re pushed back into a wall via the screams. You can attack it with melee or tranquilizer guns or stun grenades while it’s screaming. Chef (Tumbler) Academy A frog-looking creature wearing a chef’s hat and holding two knives Jumps at players in line of sight and wildly slices around. The Frog gets staggered after it misses its attack and gets rag-dolled. You can use this time to escape. Clown Academy A monster with big yellow shoes and a red nose Charges a sweeping laser attack or kicks if it can’t use it. You’ll hear loud footsteps when it’s approaching. One of the few monsters you can hit and attack while they’re stunned after firing their lasers. Otherwise, duck and hide behind cover. Gnome Manor and Station Small gnomes that usually comes in hordes Swarms groups and always aim for the valuable items. Pick them up and slam them into the ground or throw them to other monsters. Headman (Floating Head) Manor and Station A floating stressed out head Attacks players that shine a light on it. Avoid using your flashlight while near it or when in LOS. You can attack it with weapons with medium-range like a sledgehammer. Hidden Manor An invisible shadow that can only be spotted via its footprints It drags players back to an area (usually the truck). Generally harmless and simply annoying. It doesn’t deal damage, but if you don’t want to get dragged back to spawn, then be wary of its footsteps to avoid it. Huntsman Academy and Station A Humanoid monster wielding a shotgun It’s blind but has very good hearing and will fire at will at any triggers. Stay silent and move slowly. You can distract it by throwing objects far away. Mentalist / Alien Manor Alien-looking monster Slowly lifts players into the air and then slams them into the ground. It attacks if it spots you (short-sighted), and it deals strong damage. It can also detect you while lifting something. Peeper / Ceiling Eye Manor A large eye usually attached to walls Locks eyes with players and deals damage the longer you stare it. Try to break line-of-sight by moving backwards or dodging behind cover. Reaper Station A humanoid monster wearing a long robe/dress while wielding bladed weapons It attacks if it spots you (short-sighted), and deals strong damage. It can also detect you while lifting something. Easy to run away from because it’ll easily forget you if you run around a corner and hide. Attacking is not advisable. Robe Manor and Academy A monster wearing long black robes and a white mask almost like a Studio Ghibli character Chases and attacks players who stare at it. Usually slow when patrolling, but increases speed when spotting a player. Break eye contact or LOS. If it’s chasing you, just hide somewhere. Rugrat (Baby Monster) Manor and Academy A small creepy baby-looking monster You can destroy it by smashing it, but it requires multiple people to lift. You can destroy it by smashing it, but requires multiple people to lift. Shadow Child Station A shadowy figure with a child’s face Teleports around and causes your screen to darken. Will also yank players backward, which deals damage, if you stare at it for too long. Unclear if you can kill it, but it seems not staring at it for too long is enough to avoid getting attacked. Spewer Witch Academy and Manor A large floating head spewing green bile Spits green bile at players it spots or attaches to their neck. If it attaches to a player, it’ll continuously spit green bile that damages nearby teammates. Can be used to damage other monsters. You can also shake it off by grabbing and releasing it. Trudge Witch Academy and Station A huge, armored monster with an elongated neck and skeleton head Slow, but can one-shot players. It uses a pull mechanic before slamming its neck. Avoid at all costs. If forced to fight, use mines. You can run away from it, but if it pulls you in, you’re as good as dead. Upscream Station A four-armed creature with a humanoid head that crawls along floors and walls Screams at players, which damages and stuns them. They’re more deadly when they attack in groups. Try to kill them with melee attacks as fast as possible. Prevent them from grouping up.



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