We’ve just given Baldur’s Gate 3 one of the highest review scores ever awarded in PC Gamer’s 30 year history, putting Larian’s RPG the company of just a handful of other games, including Half-Life 2 and Sid Meier’s Alpha Centauri. It’s an extraordinary RPG and already an all-time favorite for many on the team—although I doubt any of us except Fraser, who wrote our Baldur’s Gate 3 review, have finished it yet.

As the sequel to a 23-year-old RPG that was made by BioWare and published by Interplay and Black Isle, creators of Wasteland, Fallout, Planescape: Torment, Icewind Dale, and more, Baldur’s Gate 3 carries on the “computer roleplaying game” tradition that has produced, or at least preceded and heavily influenced, many of PC Gamer’s other favorite RPGs. Having given our verdict, we asked around for Baldur’s Gate 3 launch reactions from Larian’s contemporaries and predecessors, and heard back from some of the most influential directors, designers, and writers of PC RPGs from the past 30-plus years:

  • Brian Fargo, founder of Interplay and InXile (where he’s revived the Wasteland and Bard’s Tale RPGs), who hasn’t had a chance to play Baldur’s Gate 3 yet, but is jealous that Larian landed the license and “made it an even bigger success than imagined”
  • Former Dragon Age creative director Mike Laidlaw, who’s been making liberal use of improvised weapons and talks to every animal
  • Former Bethesda lead producer Jeff Gardiner, who says that Baldur’s Gate 3 is a “masterpiece,” despite his character being humbled by goblins
  • Obsidian studio design director Josh Sawyer, who’s having fun getting into and out of trouble, and puts his critical eye to the interface
  • Former Obsidian narrative designer Lis Moberly, who contemplates the meaning and potency of Baldur’s Gate 3’s plague narrative
  • Spiderweb Software founder Jeff Vogel, who takes Baldur’s Gate 3 as good news for all RPG developers, because “successful RPGs make more RPG fans”

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